Carly A. Kocurek
- Professor of Digital Humanities and Media Studies
- Director of Game Design and Experiential Media
- Associate Dean of Academic Programs in Lewis College of Science and Letters
- Humanities Graduate Program Director
Carly A. Kocurek is a cultural historian specializing in the study of new media technologies and video gaming whose research has been funded by the National Science Foundation. She is the author of two books,Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade (Minnesota, 2015); and Brenda Laurel: Pioneering Games for Girls (Bloomsbury, 2017); co-author of Ultima and World-Building in the Computer Role-Playing Game (Amherst, 2024); and co-editor of Historiographies of Game Studies: What it Has Been, What it Could Be (Punctum, 2025). Her articles have appeared in numerous scholarly journals, including Game Studies, The Journal of Popular Culture, Technical Communication Quarterly, and Visual Studies, among others. With Jennifer deWinter, she co-founded and co-edits the Influential Game Designers book series for Bloomsbury.
Her games have been exhibited nationally and internationally. Paste Magazine called her game Choice: Texas “one of the best games of 2014.” She has won awards from the Golden Cobra Challenge and Indiecade Climate Jam and successfully crowdfunded multiple games and creative projects, including the solo tabletop role-playing game Golden Mart.
At Illinois Tech, she teaches courses on digital culture, interactive storytelling, game design, and media history. She also works with both undergraduate and graduate students on collaborative research and design projects and founded the gamebIITes annual festival of student games.
Seeking Ph.D. students with interests in:
Understanding games as a cultural form, including in particular the intersections of games and gaming practices with gender, socioeconomic status, and other facets of identity
Understanding the role of play and games in daily life
Designing and developing games for serious or educational purposes, particularly games that address complex or uncomfortable topics or that aim to intervene in social problems
Interviewing people and/or studying media (Previous experience is useful, but isn’t necessarily essential)
Education
Ph.D., The University of Texas at Austin, American Studies
M.A., The University of Texas at Austin, American Studies
B.A., Rice University, English and History
Research Interests
Digital culture; Game design; Media studies; History of video gaming; Video games and gender; Video game violence
Professional Affiliations & Memberships
Learning Games Initiative
Popular Culture Association
Society for Cinema and Media Studies
Awards
Indiecade Climate Jam Positive Impact Award, 2020
IIT Sigma Xi-Junior Faculty Award for Excellence in Research, 2016
Invitee to First White House Summit on LGBT Technical Innovation, 2014
Publications
Select Publications
Kocurek, Carly A., and Matthew Payne. Ultima and Worldbuilding in the Computer Role-Playing Game. Amherst College Press, 2024: https://www.fulcrum.org/concern/monographs/vh53wz85d
Hapner, Bridget, and Carly A. Kocurek. “(Re) Discovering the Rich History of Games User Research: An “Undisciplined” Approach.” In Game Usability, pp. 413-426. CRC Press, 2022.
Kocurek, Carly A. “Sparklier Worlds: Understanding Games for Girls as Style Intervention.” In Proceedings of the 17th International Conference on the Foundations of Digital Games, pp. 1-8. 2022: https://dl.acm.org/doi/abs/10.1145/3555858.3555872
Kocurek, Carly A. “The man with the gun is a boy who plays games: Video games, white innocence, and mass shootings in the US.” Journal of Games Criticism 5, no. A (2022): https://gamescriticism.org/2023/07/26/the-man-with-the-gun-is-a-boy-who-plays-games-video-games-white-innocence-and-mass-shootings-in-the-u-s/
Carly A. Kocurek, editor, special issue of Feminist Media Histories on “Video Game History,” 6, no. 1 (Winter 2020). https://fmh.ucpress.edu/content/6/1
Kocurek, Carly A. Brenda Laurel: Pioneering games for girls. Bloomsbury Publishing USA, 2017.
Kocurek, Carly A. “Ronnie, Millie, Lila—Women’s History for Games: A Manifesto and a Way Forward, ”The American Journal of Play 10, no. 1 (2017). pp. 52-70.
Kocurek, Carly A. “Who hearkens to the monster’s scream? Death, violence and the veil of the monstrous in video games.” Visual Studies 30, no. 1 (2015): 79-89.
Kocurek, Carly A. Coin-operated Americans: Rebooting boyhood at the video game arcade. U of Minnesota Press, 2015.
Kocurek, Carly A. “The agony and the Exidy: a history of video game violence and the legacy of Death Race.” Game Studies 12, no. 1 (2012).
Projects
She is currently completing work on a co-edited volume, Historiographies of Game Studies: What it Has Been, What it Could Be (Punctum, 2025), exploring the history of smart glasses, and developing a dollhouse-based game based on “The Six Swans.”
Expertise
Kocurek is an expert on the history of video games and media technology with a focus on gender.
Additional Info
Grants and Fellowships
Games for Girls: Informing the Future (PI), National Science Foundation ($145,965) 2019
Visiting Scholar, University of North Carolina-Wilmington ($15,000), 2019
Faculty Entrepreneurship Fellowship (fellow), Coleman Foundation ($5,000), 2016
Game for Early Childhood Language Acquisition (joint-PI with Jennifer Miller), Nayar Prize Phase I Proposal ($100,000), 2015
Brenda Laurel: Pioneering Games for Girls (PI), Dean’s Research Fund Grant ($1,100), 2015
Coin-Operated Americans (fellow), Strong Museum of Play Research Fellowship ($1,000), 2014